Combat Cards in Combat
Energy Attacks and Energy Defenses
An energy attack comes from the gathered force of the personality. Energy Combat
cards will either make an energy attack or block and energy attack. You can tell
the difference by reading the card power and by the symbol next to the word "POWER"
(a Sword for Attack, and a Starburst for Defend). An attacking player can use
an energy attack card in his hand to attack a defending player simply by reading
its card power. If the defending player does not have an appropriate Energy Combat
card or Main Personality card power to defend himself, then the attack is successful.
Succesful energy attacks force the defender to discard the top 4 life cards
from his life deck unless otherwise noted. (Cards to be discarded must be reviewed
to prevent a Dragon Ball card from being discarded.) Making an energyattack reduces
the attacking personality's power stages by 2 unless otherwise noted (move the
Scouter down by 2 stages). A personality who does not have sufficient power stages
to expend cannot make the energy attack.
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For example, if Goku is at his lowest
power stage, he cannot make an energy attack. He must be at least 2 stages above
0 to have the power to perform an energy attack requiring 2 power stages.
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After an energy attack, the cards used to attack and defend, other than Personality
cards, are discarded by each player.
Physical Attacks and Physical Defenses
Physical Combat cards, representing martial arts techniques such as skilled
kicks or blocks, will either make a physical attack or block a physical attack.
You can tell the difference by reading the card power and by the symbol next to
the word :"POWER" (a sword for Attack, and a Starburst for Defend). An attacking
player may use a physical attack card in his hand to attack a defending player
simply by reading its card power.
Consult the Physical Attack
Table and cross-compare the number in the attacker's power stage with the
number in the defender's power stage. The defender loses power stages equal to
the nuber indicated in the table, and moves his Scouter accordingly. When the
defender's power stage drops to 0 before losing all the power stages required,
he must discard 1 life card for every power stage still to be lost.
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For example, Raditz makes a physical attack
on Gohan. Raditz is at a power stage of 1200 and out hero Gohan is at 200. Gohan
is unable to do anything (play a card or use a personality card power) to block
the attack. Consulting the Physical Attack Table and using the fourth row down
for Raditz, the attacker, and the second column of numbers for Gohan, the defender,
we find that Gohan must lose 3 power stages. The Scouter would then be moved on
the first level Gohan Personality card from 200, past 100, to 0 (two power stages
lower). The player playing as Gohan discards the top card from his life deck to
make up for the final power stage that he lost in the attack. |
If your physical attack card is unusually powerful, it will indicate the damage
directly in the card power. In that case, ignore the Physical Attack Table and
simply follow the action stated in the card's card power.
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Some cards have two parts to their card
power (such as a card power reading "Physical Attack. Raise the card user's anger
by 1.") If the word "or" is in the card power's text, the player must choose which
power to use. If "or" does not separate the two parts, then each part of the card
power occurs immediately. While the physical attack may be successfully blocked,
it will not affect, for example, the attacker's anger being raised, which occurs
before the defender acts. |
If you have cards left in your hand but no attack cards or card powers to use,
you can make a Final Physical Attack by discarding any one card from your hand.
You can make only one Final Physical Attack per Step 4) Combat, and afterwards
must pass in all remaining phases of that Combat. Use the Physical Attack Table
to determine the outcome of the Final Physical Attack.
After a physical attack, the cards used to attack and defend, other than Personality
cards, are discarded by each player unless the card power states otherwise.
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